business problem:
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We have enjoyed strong growth, but growth is slowing. Gaming is growing. What do we need to do to grow at the rate of the category?
objectives
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Develop a business strategy to drive growth, consider omnichannel, products, comms, and brand. Better understand current gamers’ needs, pain points, and behaviours so we can service those needs effectively and uniquely.
methodology
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We developed a gaming ‘world’ to allow for observation, questions, and ideation. Two levels were designed to gain insight through games, videos, and activities. To solve the business problem, we needed to immerse ourselves in their world and observe gamers’ real-time behaviour
LEVEL 1: 72 HOUR GAMER IMMERSION
- In our online qualitative platform (QuallieTM), we invited gamers to join a virtual room. Each room was a different gaming segment, and we collected detailed insight into each player. Independently and as a group, gamers completed activities focusing on gaming behaviors, pain points, unmet needs, brand preferences, and expectations. Feedback was captured through videos, text, and sharing real-time gaming experiences. This helped understand the cohort, their needs, unmet needs, pain points and behaviours online.
LEVEL 2: GAMER SQUAD SESSIONS
- Some Level 1 gamers were identified and then invited to a Gamer Squad session – a face-to-face online event (Using Quallie™ focus group technology). The gaming squad was presented with several challenges to ‘hack’. The session included conversations and an ideation session, facilitated by a moderator and whiteboard on Mira to capture the outcomes. This helped to optimise the current product, marketing and brand experience.
outcomes
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A strategy for the gaming category and how to win, including recommendations for omnichannel, product and brand strategy, plus a go-to-market plan. This is the basis of current marketing activity, product development, and store/online activity.